﻿using UnmanagedClass;

namespace MyNamespace
{
    [UCBaseStruct]
    public unsafe partial struct MyStruct : IDisposable
    {
        private int abc => 990;
        private int _bbb;

        public bool Do()
        {
            return true;
        }
        public void Dispose()
        {
           
            throw new NotImplementedException();
        }
    }
}

internal unsafe class Program
{
    static void Main(string[] args)
    {
    }

    static void IsUn<T>() where T : unmanaged { }
}

namespace DA.AnimGraph.Share
{
}

namespace Battle.Math
{
    public struct GG
    {
        
    }
}